![]() However, Resident Evil has traditionally shone in the gameplay department. Games like Deadly Premonition and Silent Hill 2 famously succeeded despite many well-known shortcomings with controls and design. There needs to be a carefully toed balance between making a game scary, but also not too frustrating that players will want to give up on it. It sounds natural, but gameplay is paramount to the enjoyment of a horror game. And it’s something that keeps pulling Resident Evil fans back in with each new entry. It takes a solid foundation and a lot of planning to create the kind of fascinating lore that Resident Evil fans have taken for granted over the years. Resident Evil had the perfect start in this regard, and it’s a little unfair to ask new horror franchises to meet the same bar. ![]() Rather than focusing on the future of a franchise, it’s better to ensure that the first game is a success. There’s definitely merit to not counting your chickens before they’ve hatched.
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